From the Feywild Wilderness Adventure Area you can find the Wynwood Hall public area which contains the quest givers for all of the Fables of the Feywild Part 1 and Fables of the Feywild Part 2 quests.
XP per encounter: ♦400Normal●5,250Epic
Bonus XP for solving all encounters: ♦2,400Normal●31,500Epic
This unique objective tasks you with finding and talking to Hyrsam in seven locations around the Feywild. Hyrsam will only spawn in one location per run, so you will need to make multiple visits - empty locations will only have a standing stone and a blackened spot where Hyrsam would be standing, while Hyrsam's current location will also have a party of revelers. Each Encounter is worth ♦400 XPNormal●5,250 XPEpic, with a ♦1400 XPNormal●18,375 XPEpic bonus for finding all of them.
Each Explorer is worth ♦200 XPNormal●2,625 XPEpic, with a ♦600 XPNormal●7,875Epic bonus for finding all.
- Update 66.0.1
- 22 days
- Stumpy
- Book Shot
- Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
- Trap the SoulTrap the Soul: This equipment stores an overwhelming, merciless power deep within. When you strike an enemy with a melee or missile attack, this power occasionally comes to the surface, sucking out the life force of an enemy and imprisoning the essence of their body and soul in a gem.
- Insightful Shatter +1Insightful Shatter +1: +1 Insight bonus to the DC of character's Sunder and Improved Sunder attempts.
- Profane Lifeforce +12Profane Lifeforce +12: +12 Profane bonus to Hit Points.
- Green Augment Slot: EmptyGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Seasons of the FeywildSeasons of the Feywild:
- 2 Pieces Equipped: +10 Artifact bonus to your maximum Hit Points
- 3 Pieces Equipped: +50 Artifact bonus to your maximum Spell Points.
- 4 Pieces Equipped: +1 Artifact bonus to all of your Ability Scores
- 5 Pieces Equipped: +1% Artifact bonus to Dodge
- 6 Pieces Equipped: +1 Artifact bonus to all spell DCs
- 7 Pieces Equipped: +5 Artifact bonus to Physical and Magical Resistance Rating
- Update 62
- 5 monthsand19 days
- PurpleSerpent
- +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.
- FrostbiteFrostbite: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.) - Chilling 2Chilling 2: This effect causes the edges of this weapon to become frozen to the touch, dealing 2d6 Ice damage on each hit.
- Speed +15% Speed +15%: +15% enhancement bonus to movement speed, 5% bonus to attack speed.
- Doublestrike 4% Doublestrike 4%: Passive: 4% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Update 50.0.1
- 2 years,7 months, and18 days
- JJMC89
- Nymph's Healing EmpowermentNymph's Healing Empowerment: This soft and soothing magic empowers your ability to heal others. Your Empower Healing metamagic costs 3SP less to use.
- Healing Lore +21%Healing Lore +21: Passive: Your Positive Energy spells gain a 21% Equipment bonus to their chance to critical hit.
- Quality Devotion +35Quality Devotion +35: Passive: +35 Quality bonus to Positive (Healing) Spell Power.
- Elemental Resistance +45Elemental Resistance +45: Passive: +45 Enhancement bonus to your Acid, Cold, Electricity, Fire, and Sonic Resistances.
- Green Augment Slot: EmptyGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Eminence of SpringEminence of Spring:
- 2 Pieces Equipped: +10% Artifact bonus to Missile Deflection
- 3 Pieces Equipped: +15% Artifact bonus do damage versus the Helpless
- 4 Pieces Equipped: +3% Legendary bonus to Dodge Cap
- 5 Pieces Equipped: +3 Sneak Attack Dice
- 6 Pieces Equipped: +10% Artifact bonus to Doublestrike and Doubleshot
- 7 Pieces Equipped: +15 Artifact bonus to Melee and Ranged Power
- Update 53.0.2
- 2 yearsand19 days
- 67.160.239.141
- Repair Amplification +53Repair Amplification: This effect amplifies all incoming repair healing by +53 (Enhancement bonus). Includes spells, potions, and other effects.
- Greater Auto-RepairGreater Auto-Repair: This item has a small percentage chance to cast a Reconstruct spell on you when you take damage.
- DRDamage Reduction 30/Adamantine: Reduces physical damage by 30, except from Adamantine attacks. 30/Adamantine
- Maker's TouchMaker's Touch: Casting a Repair spell on yourself or allies leaves a lingering defensive buff that increases the AC and Physical Resistance Rating of your target by +3 for 12 seconds.
- Green Augment Slot: EmptyGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Eminence of WinterEminence of Winter:
- 2 Pieces Equipped: +30 Artifact bonus to Physical Resistance Rating
- 3 Pieces Equipped: +30 Artifact bonus to Healing, Repair, and Negative Amplification
- 4 Pieces Equipped: +10% Legendary bonus to maximum hitpoints
- 5 Pieces Equipped: +100% Artifact bonus to Threat Generation
- 6 Pieces Equipped: +3 Artifact bonus to Constitution
- 7 Pieces Equipped: +15% Artifact bonus to Armor Class
- Update 63.1
- 4 monthsand11 days
- Rien
- Crown of SummerCrown of Summer: You permanently benefit from Crown of Summer.
Crown of Summer: You have a +15 Positive Healing Amplification, and you gain 10 Melee Power and 5 Ranged Power (all enhancement bonus). - Extra Smites 2Extra Smites 2: +2 Smite Evil uses per rest. Smite Evil uses regenerate 10% faster.
- Hallowed +13Hallowed: An item with this quality assists only wearers who have the ability to turn undead. Hallowed items provide an +13 Enhancement bonus to the maximum Hit Dice of undead turned.
- Eternal Holy BurstEternal Holy Burst: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Holy Burst ability. (This weapon is holy. The weapon deals an additional 1 to 6 good damage each hit. Critical hits deal an additional 1 to 10 good damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.)
- Green Augment Slot: EmptyGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Eminence of SummerEminence of Summer:
- 2 Pieces Equipped: +30 Artifact bonus to Magical Resistance Rating
- 3 Pieces Equipped: +30% Artifact bonus do Fortification Bypass
- 4 Pieces Equipped: +5 Artifact bonus to your Tactical Abilities
- 5 Pieces Equipped: +15% Artifact bonus to damage versus the Helpless
- 6 Pieces Equipped: +15% Artifact bonus to Doublestrike and Doubleshot
- 7 Pieces Equipped: +15 Artifact bonus to Melee and Ranged Power
- Update 62
- 5 monthsand19 days
- PurpleSerpent
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- FrostbiteFrostbite: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.) - Chilling 6Chilling 6: This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
- Speed +30% Speed +30%: +30% enhancement bonus to movement speed, 15% bonus to attack speed.
- Doublestrike 15% Doublestrike 15%: Passive: 15% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Update 54
- 1 year,10 months, and28 days
- 69.168.114.240
- +15 Orb Bonus+15 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +15 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances.
- Lifeblood of the Undead PrinceLifeblood of the Undead Prince: This artifact displays incredible regenerative abilities. You gain a +53 Competence Bonus to Positive and Repair Healing Amplification and +53 Profane Bonus to Negative Healing Amplification.
- Constitution +13 Constitution +13: This item gives the wearer improved health, granting a +13 enhancement bonus to Constitution.
- Energy Siphon XEnergy Siphon X: On Hit: Gain 50 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute.
- Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
- Purple Augment Slot: EmptyPurple Augments
- Named: Category:Purple augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Eminence of WinterEminence of Winter:
- 2 Pieces Equipped: +30 Artifact bonus to Physical Resistance Rating
- 3 Pieces Equipped: +30 Artifact bonus to Healing, Repair, and Negative Amplification
- 4 Pieces Equipped: +10% Legendary bonus to maximum hitpoints
- 5 Pieces Equipped: +100% Artifact bonus to Threat Generation
- 6 Pieces Equipped: +3 Artifact bonus to Constitution
- 7 Pieces Equipped: +15% Artifact bonus to Armor Class
- Update 53.1
- 1 year,11 months, and6 days
- Aselrik
- Superior Reinforced FistsReinforced Fists: This item surrounds your fists with kinetic energy. Your unarmed damage is boosted by one and a half die.
- Deception +10 Deception +10: +10 Enhancement bonus to hit and +15 to damage for any hit that would qualify as a sneak attack.
- Insightful Seeker +6Insightful Seeker +6: Provides a +6 Insight bonus to confirm critical hits, and a +6 Insight bonus to critical hit damage (before multipliers are applied).
- Shield +13Shield +13: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +13 Shield bonus to Armor Class. It does not stack with an equipped shield.
- Green Augment Slot: EmptyGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Eminence of WinterEminence of Winter:
- 2 Pieces Equipped: +30 Artifact bonus to Physical Resistance Rating
- 3 Pieces Equipped: +30 Artifact bonus to Healing, Repair, and Negative Amplification
- 4 Pieces Equipped: +10% Legendary bonus to maximum hitpoints
- 5 Pieces Equipped: +100% Artifact bonus to Threat Generation
- 6 Pieces Equipped: +3 Artifact bonus to Constitution
- 7 Pieces Equipped: +15% Artifact bonus to Armor Class
- Update 53.0.2
- 2 yearsand7 days
- Some call me Tim
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to Armor Class.
- Fortification +142%Fortification +142%: +142% Enhancement bonus to reduced chance of taking critical damage on a critical hit.
- Physical Sheltering +33 Physical Sheltering +33: +33 Enhancement bonus to Physical Resistance Rating
- Competence Healing Amplification +53Healing Amplification: This effect amplifies all incoming positive energy healing by +53 (Competence bonus). Includes spells, potions, and other effects.
- False Life +50 False Life +50: +50 Enhancement bonus to hit points.
- Green Augment Slot: EmptyGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Eminence of WinterEminence of Winter:
- 2 Pieces Equipped: +30 Artifact bonus to Physical Resistance Rating
- 3 Pieces Equipped: +30 Artifact bonus to Healing, Repair, and Negative Amplification
- 4 Pieces Equipped: +10% Legendary bonus to maximum hitpoints
- 5 Pieces Equipped: +100% Artifact bonus to Threat Generation
- 6 Pieces Equipped: +3 Artifact bonus to Constitution
- 7 Pieces Equipped: +15% Artifact bonus to Armor Class
- Update 53.0.2
- 2 yearsand19 days
- PurpleSerpent
- Overwhelming DespairOverwhelming Despair: The moon empowers your Necromancy spells - causing them to bring Terror to your enemies. Your offensive Necromancy spells automatically apply Crushing Despair with no save.
- Enchanting Death 3Enchanting Death 3: Increases your caster level when casting enchantment and necromancy spells by 3.
- Spell Penetration +8 Spell Penetration +8: Passive: +8 Equipment bonus to Spell Penetration checks.
- Insightful Spell Penetration +4Insightful Spell Penetration +4: Passive: +4 Insight bonus to Spell Penetration checks.
- Green Augment Slot: EmptyGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Eminence of SummerEminence of Summer:
- 2 Pieces Equipped: +30 Artifact bonus to Magical Resistance Rating
- 3 Pieces Equipped: +30% Artifact bonus do Fortification Bypass
- 4 Pieces Equipped: +5 Artifact bonus to your Tactical Abilities
- 5 Pieces Equipped: +15% Artifact bonus to damage versus the Helpless
- 6 Pieces Equipped: +15% Artifact bonus to Doublestrike and Doubleshot
- 7 Pieces Equipped: +15 Artifact bonus to Melee and Ranged Power
- Update 50.0.1
- 2 years,7 months, and18 days
- JJMC89
- Raging Strength 3Raging Strength 3: Your Rage abilities grant an additional +3 Strength
- Improved Deception Improved Deception: This item makes your weapons hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
- Speed +30% Speed +30%: +30% enhancement bonus to movement speed, 15% bonus to attack speed.
- Quality Doublestrike 3%Quality Doublestrike 3%: Passive: 3% Quality bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Green Augment Slot: EmptyGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Eminence of SpringEminence of Spring:
- 2 Pieces Equipped: +10% Artifact bonus to Missile Deflection
- 3 Pieces Equipped: +15% Artifact bonus do damage versus the Helpless
- 4 Pieces Equipped: +3% Legendary bonus to Dodge Cap
- 5 Pieces Equipped: +3 Sneak Attack Dice
- 6 Pieces Equipped: +10% Artifact bonus to Doublestrike and Doubleshot
- 7 Pieces Equipped: +15 Artifact bonus to Melee and Ranged Power
- Update 51.1
- 2 years,3 months, and26 days
- PurpleSerpent
- Sacred Spell Focus Mastery +2Sacred Spell Focus Mastery +2: +2 Sacred bonus to the DC of all spells.
- Power of the Silver Flame +142Power of the Silver Flame +142: Passive: +142 Equipment bonus to Positive, Light, and Alignment Spell Power.
- Temperance of SpiritTemperance of Spirit: You have a +1 Quality Bonus to Physical Resistance Rating per Religious Lore Feat.
- Quality Resistance +2Quality Resistance +2: Passive: +2 Quality bonus to Fortitude, Reflex, and Will Saving Throws.
- Green Augment Slot: EmptyGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Eminence of AutumnEminence of Autumn:
- 2 Pieces Equipped: +25 Artifact bonus to Universal Spell Power
- 3 Pieces Equipped: +6% Artifact bonus to Universal Spell Critical Chance
- 4 Pieces Equipped: +10% Legendary bonus to Maximum Spellpoints
- 5 Pieces Equipped: +3 Artifact bonus to Intelligence, Wisdom, and Charisma
- 6 Pieces Equipped: +3 Artifact bonus to Spell DCs
- 7 Pieces Equipped: +15% Legendary bonus to Universal Spell Critical Damage
- Update 51.0.1
- 2 years,4 months, and10 days
- PurpleSerpent
- Angelic GraceAngelic Grace: When you are hit, 5% chance to gain 150 Temporary Hitpoints. This can only proc once every 10 seconds. These Temporary Hitpoints last for 10 minutes or until used up, whichever is first.
- Competence Healing Amplification +53Healing Amplification: This effect amplifies all incoming positive energy healing by +53 (Competence bonus). Includes spells, potions, and other effects.
- Quality Constitution +3Quality Constitution +3: This item gives the wearer improved health, granting a +3 quality bonus to Constitution.
- Quality Physical Sheltering +8Quality Physical Sheltering +8: +8 Quality bonus to Physical Resistance Rating
- Green Augment Slot: EmptyGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Eminence of AutumnEminence of Autumn:
- 2 Pieces Equipped: +25 Artifact bonus to Universal Spell Power
- 3 Pieces Equipped: +6% Artifact bonus to Universal Spell Critical Chance
- 4 Pieces Equipped: +10% Legendary bonus to Maximum Spellpoints
- 5 Pieces Equipped: +3 Artifact bonus to Intelligence, Wisdom, and Charisma
- 6 Pieces Equipped: +3 Artifact bonus to Spell DCs
- 7 Pieces Equipped: +15% Legendary bonus to Universal Spell Critical Damage
- Update 50.2
- 2 years,6 months, and30 days
- Qwwrer8202
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to Armor Class.
- Fortification +142%Fortification +142%: +142% Enhancement bonus to reduced chance of taking critical damage on a critical hit.
- Physical Sheltering +33 Physical Sheltering +33: +33 Enhancement bonus to Physical Resistance Rating
- Competence Healing Amplification +53Healing Amplification: This effect amplifies all incoming positive energy healing by +53 (Competence bonus). Includes spells, potions, and other effects.
- False Life +50 False Life +50: +50 Enhancement bonus to hit points.
- Green Augment Slot: EmptyGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Eminence of SpringEminence of Spring:
- 2 Pieces Equipped: +10% Artifact bonus to Missile Deflection
- 3 Pieces Equipped: +15% Artifact bonus do damage versus the Helpless
- 4 Pieces Equipped: +3% Legendary bonus to Dodge Cap
- 5 Pieces Equipped: +3 Sneak Attack Dice
- 6 Pieces Equipped: +10% Artifact bonus to Doublestrike and Doubleshot
- 7 Pieces Equipped: +15 Artifact bonus to Melee and Ranged Power
- Update 50.2
- 2 yearsand7 months
- Qwwrer8202
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to Armor Class.
- Exceptional Universal Spell Lore +5%Exceptional Universal Spell Lore: 5% Exceptional bonus to Universal Spell Lore.
- Exceptional Universal Spell Power +15Exceptional Universal Spell Power +15: Passive: +15 Exceptional bonus to Universal Spell Power.
- Physical Sheltering +33 Physical Sheltering +33: +33 Enhancement bonus to Physical Resistance Rating
- Parrying +6Parrying +6: +6 Insight bonus to Armor Class, +6 Insight bonus to Saves.
- Green Augment Slot: EmptyGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Eminence of AutumnEminence of Autumn:
- 2 Pieces Equipped: +25 Artifact bonus to Universal Spell Power
- 3 Pieces Equipped: +6% Artifact bonus to Universal Spell Critical Chance
- 4 Pieces Equipped: +10% Legendary bonus to Maximum Spellpoints
- 5 Pieces Equipped: +3 Artifact bonus to Intelligence, Wisdom, and Charisma
- 6 Pieces Equipped: +3 Artifact bonus to Spell DCs
- 7 Pieces Equipped: +15% Legendary bonus to Universal Spell Critical Damage
- Update 50.2
- 2 years,7 months, and5 days
- Slaet
- Faeryfire CurseFaeryfire Curse: Empowered by the Fearylights, your Illusion spells have a chance to curse your enemies with Purple Faery Fire, dispelling stealth, invisibilty, blur, and displacement for 30 seconds, and giving a -40 penalty to hide. Sightless enemies are immune to the dazzle effect.
- Illusory Death 3Illusory Death 3: Increases your caster level when casting illusion and necromancy spells by 3.
- Quality Wizardry +67Quality Wizardry +67: +67 Quality bonus to spell points.
- Magical Efficiency 10%Magical Efficiency 10%: You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Green Augment Slot: EmptyGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Eminence of AutumnEminence of Autumn:
- 2 Pieces Equipped: +25 Artifact bonus to Universal Spell Power
- 3 Pieces Equipped: +6% Artifact bonus to Universal Spell Critical Chance
- 4 Pieces Equipped: +10% Legendary bonus to Maximum Spellpoints
- 5 Pieces Equipped: +3 Artifact bonus to Intelligence, Wisdom, and Charisma
- 6 Pieces Equipped: +3 Artifact bonus to Spell DCs
- 7 Pieces Equipped: +15% Legendary bonus to Universal Spell Critical Damage
- Update 50.0.1
- 2 years,7 months, and16 days
- JJMC89
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to Armor Class.
- Fortification +142%Fortification +142%: +142% Enhancement bonus to reduced chance of taking critical damage on a critical hit.
- Parrying +6Parrying +6: +6 Insight bonus to Armor Class, +6 Insight bonus to Saves.
- Physical Sheltering +33 Physical Sheltering +33: +33 Enhancement bonus to Physical Resistance Rating
- Profane Well Rounded +2Profane Well Rounded +2: +2 profane bonus to all abilities.
- Blue Augment Slot: EmptyBlue Augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Green Augment Slot: EmptyGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- One of the following:
- Eminence of AutumnEminence of Autumn:
- 2 Pieces Equipped: +25 Artifact bonus to Universal Spell Power
- 3 Pieces Equipped: +6% Artifact bonus to Universal Spell Critical Chance
- 4 Pieces Equipped: +10% Legendary bonus to Maximum Spellpoints
- 5 Pieces Equipped: +3 Artifact bonus to Intelligence, Wisdom, and Charisma
- 6 Pieces Equipped: +3 Artifact bonus to Spell DCs
- 7 Pieces Equipped: +15% Legendary bonus to Universal Spell Critical Damage
- Eminence of SpringEminence of Spring:
- 2 Pieces Equipped: +10% Artifact bonus to Missile Deflection
- 3 Pieces Equipped: +15% Artifact bonus do damage versus the Helpless
- 4 Pieces Equipped: +3% Legendary bonus to Dodge Cap
- 5 Pieces Equipped: +3 Sneak Attack Dice
- 6 Pieces Equipped: +10% Artifact bonus to Doublestrike and Doubleshot
- 7 Pieces Equipped: +15 Artifact bonus to Melee and Ranged Power
- Eminence of SummerEminence of Summer:
- 2 Pieces Equipped: +30 Artifact bonus to Magical Resistance Rating
- 3 Pieces Equipped: +30% Artifact bonus do Fortification Bypass
- 4 Pieces Equipped: +5 Artifact bonus to your Tactical Abilities
- 5 Pieces Equipped: +15% Artifact bonus to damage versus the Helpless
- 6 Pieces Equipped: +15% Artifact bonus to Doublestrike and Doubleshot
- 7 Pieces Equipped: +15 Artifact bonus to Melee and Ranged Power
- Eminence of WinterEminence of Winter:
- 2 Pieces Equipped: +30 Artifact bonus to Physical Resistance Rating
- 3 Pieces Equipped: +30 Artifact bonus to Healing, Repair, and Negative Amplification
- 4 Pieces Equipped: +10% Legendary bonus to maximum hitpoints
- 5 Pieces Equipped: +100% Artifact bonus to Threat Generation
- 6 Pieces Equipped: +3 Artifact bonus to Constitution
- 7 Pieces Equipped: +15% Artifact bonus to Armor Class
- Eminence of AutumnEminence of Autumn:
- Update 50.0.1
- 2 years,7 months, and17 days
- JJMC89
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to Armor Class.
- Fortification +142%Fortification +142%: +142% Enhancement bonus to reduced chance of taking critical damage on a critical hit.
- Physical Sheltering +33 Physical Sheltering +33: +33 Enhancement bonus to Physical Resistance Rating
- Competence Healing Amplification +53Healing Amplification: This effect amplifies all incoming positive energy healing by +53 (Competence bonus). Includes spells, potions, and other effects.
- False Life +50 False Life +50: +50 Enhancement bonus to hit points.
- Blue Augment Slot: EmptyBlue Augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Green Augment Slot: EmptyGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Eminence of SummerEminence of Summer:
- 2 Pieces Equipped: +30 Artifact bonus to Magical Resistance Rating
- 3 Pieces Equipped: +30% Artifact bonus do Fortification Bypass
- 4 Pieces Equipped: +5 Artifact bonus to your Tactical Abilities
- 5 Pieces Equipped: +15% Artifact bonus to damage versus the Helpless
- 6 Pieces Equipped: +15% Artifact bonus to Doublestrike and Doubleshot
- 7 Pieces Equipped: +15 Artifact bonus to Melee and Ranged Power
- Update 66.0.1
- 22 days
- Stumpy
- Book Shot
- Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
- Legendary Trap the SoulLegendary Trap the Soul: This equipment stores an overwhelming, merciless power deep within. When you strike an enemy with a melee or missile attack, this power occasionally comes to the surface, sucking out the life force of an enemy and imprisoning the essence of their body and soul in a gem.
- Insightful Shatter +6Insightful Shatter +6: +6 Insight bonus to the DC of character's Sunder and Improved Sunder attempts.
- Profane Lifeforce +44Profane Lifeforce +44: +44 Profane bonus to Hit Points.
- Green Augment Slot: EmptyGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Eminence of WinterEminence of Winter:
- 2 Pieces Equipped: +30 Artifact bonus to Physical Resistance Rating
- 3 Pieces Equipped: +30 Artifact bonus to Healing, Repair, and Negative Amplification
- 4 Pieces Equipped: +10% Legendary bonus to maximum hitpoints
- 5 Pieces Equipped: +100% Artifact bonus to Threat Generation
- 6 Pieces Equipped: +3 Artifact bonus to Constitution
- 7 Pieces Equipped: +15% Artifact bonus to Armor Class