The Isle of Dread - DDO wiki (2024)

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3,995 Requires access to expansion pack

  • Definition: Expansion Pack
  • A list of all expansion packs
: The Isle of Dread

Expansion key art

The cult of Vecna has been sighted in the region, and now a mysterious island has reappeared off the coast. It can’t be a coincidence. Prehistoric dangers await any who set foot on the island’s shores, so only true heroes will be capable of surviving the threats and stopping the cult.

The Isle of Dread is DDO's expansion content released in 2022, based on a classic 1981-1983 D&D expert set adventure module. The original module is set in the southern island of the world of Mystara; in DDO's cosmology, the island suddenly appeared near the coast of Stormreach.

  • The preorder started on April 27th, 2022 with Update 54.
  • The adventure pack and level cap increase landed on June 22nd, 2022 with Update 55.
  • The raid was released in Update 55.2.

Contents

  • 1 Features
  • 2 Adventure pack
  • 3 Sagas
  • 4 Price/Bundle
  • 5 Lore
    • 5.1 The Island Appears
    • 5.2 The General and the Codex
    • 5.3 Enter the Gatekeepers
    • 5.4 The Feywild and the Mysterious Stranger
    • 5.5 Dread Sea Scrolls
  • 6 Gallery
  • 7 PnP gallery

Features[edit]

Map of the Isle of Dread with non-tough Rare Run

  • Character options:
    • level cap increase to 32
    • Tabaxi race
    • Tabaxi Trailblazer iconic monk
  • Hirelings: Raptor barbarian/rogue "Teal", level 7/32
  • Cosmetics: see Update 54 named items
  • Raptor mounts: see Update 54 named items
  • Creature companions: see Update 54 named items
  • Monsters: Dinosaurs, Kopru, Ettercap
  • Wilderness: Isle of Dread (wilderness) 7/32
  • Adventures: 12
  • Raids: 1
  • Loot: see Update 55 named items
  • Crafting: Dinosaur Bone crafting

Adventure pack[edit]

Explore a mysterious island filled with dinosaurs, danger, and dark secrets. Contains 12 quests, a raid, and a wilderness landscape. Level 7-8 (Heroic) and 33-34 (Legendary).

To access the area and start the quest line, go to the Harbor NE, past the Hut from Beyond, and talk to Wulth Sulfork to start Captive of the Hidden God. Also, Dread Sea Scrolls, introduced Update 52, is a prequel to the entire storyline.

Quest NameQuest LevelBase FavorPatronCasualNormalHardElite
Captive of the Hidden God7/334The Gatekeepers
♣1,140
♣12,089
♦2,020
♦20,633
♥2,140
♥21,118
♠2,260
♠21,603
Fall of the Forbidden Temple8/345The Gatekeepers
♣3,516
♣26,026
♦6,220
♦44,403
♥6,580
♥45,429
♠6,940
♠46,455
The Curse and the Captive Crustacean7/334The Gatekeepers
♣1,194
♣10,687
♦2,116
♦18,239
♥2,242
♥18,667
♠2,368
♠19,095
All Hail the King7/334The Gatekeepers
♣2,058
♦3,652
♥3,874
♠4,096
♠26,619
Bullywugs and Booby Traps7/335The Gatekeepers
♣2,130
♣18,399
♦3,780
♦31,406
♥4,010
♥32,148
♠4,240
♠32,889
Plundering Pirates' Point7/334The Gatekeepers
♣1,734
♣13,491
♦3,076
♦23,027
♥3,262
♥23,569
♠3,448
♠24,111
Spiders and Flies7/334The Gatekeepers
♣1,356
♣12,790
♦2,404
♦21,830
♥2,548
♥22,344
♠2,692
♠22,857
The Stone Crypt Chronicle7/335The Gatekeepers
♣2,436
♣18,680
♦4,324
♦31,885
♥4,588
♥32,638
♠4,852
♠33,390
The Trouble with Tar Pits7/334The Gatekeepers
♣1,680
♣12,790
♦2,980
♦21,830
♥3,160
♥22,344
♠3,340
♠22,857
Trials of the Triceratops7/334The Gatekeepers
♣1,788
♦3,172
♥3,364
♥24,795
♠3,556
♠25,365
Whispers of Return7/334The Gatekeepers
♣1,356
♣14,193
♦2,404
♦24,225
♥2,548
♥24,795
♠2,692
♠25,365
Wild Thing7/333The Gatekeepers
♣1,140
♣11,388
♦2,020
♦19,436
♥2,140
♥19,893
♠2,260
♠20,349
Skeletons in the Closet3410The Gatekeepers
♦54,697
♥55,962
♠57,228
Total13 Quests60
♣21,528Solo/Casual
♣150,533Epic Casual
♦38,168Normal
♦311,611Epic Normal
♥40,456Hard
♥343,702Epic Hard
♠42,744Elite
♠378,183Epic Elite


Raid:

  • Skeletons in the Closet

Wilderness:

  • Isle of Dread (wilderness)

Sagas[edit]

  • Heroic Isle of Dread Saga
  • Legendary Isle of Dread Saga

Price/Bundle[edit]

The expansion is available from the DDO Market and DDO Store.

ContentUltimate Fan
$129.99
€110.99
Collector's
$79.99
€69.99
Standard
$39.99
€34.99
DDO point cost
(December 2022)
Wilderness and quests3,995
Tabaxi race1,595 (free to VIP)
Tabaxi Trailblazer iconic1,395
Character slot625
Cosmetics + Mount + Pet #1N/A
Cosmetics + Mount + Pet #2N/A
Teal hirelingHeroic and legendaryHeroicN/A
Teleport ItemN/A
Otto's BoxHeroic and Improved EpicHeroic4,995 for heroic 6,995 for improved epic
Unlimited Tome of Destiny3,495
  • Unlike older expansions, the free items are not autogranted to all your characters. Instead, talk to Zalnathe to claim your stuff (located past the Hut from Beyond in the Harbor docks)
  • Expansion features will also be available separately on DDO store, usually 6 months after the release
  • Note: Calculating with a half cent per DDO point the costs for the two Otto's boxes and the tome add up to the additional costs of the ultimate package vs. the standard.

Lore[edit]

https://www.ddo.com/news/ddo-dread-story-so-far

The Island Appears[edit]

The Isle of Dread disappeared as quickly as it appeared, but its arrival shook the foundations of multiple worlds. Its sudden location off the coast of Stormreach has been linked to the aftermath of the destruction of a powerful magical artifact called the Codex of the Infinite Planes, and the Cult of Vecna is allegedly involved. Read more to get up to speed on the story before playing Isle of Dread!

The General and the Codex[edit]

The Codex of the Infinite Planes is a massive tome inscribed with intricate writings whose pages continue to turn endlessly, offering portals to other planes of existence for those powerful or foolish enough to attempt mastering it. Arraetrikos, a General of the devil armies of Shavarath, attempted to use the Codex to end the war between Demons and Archons, but the tome exploded into an infinite number of fragments, scattering them across numerous planes and worlds. After his defeat, the remains of the Codex were turned over to the Gatekeepers of Eberron to investigate and keep safe.

Enter the Gatekeepers[edit]

The Gatekeepers are a druidic order dedicated to protecting Eberron from extraplanar attack. The group has been collecting as many of the missing Codex pages as possible, first to study them, second to contain the pages safely, and third to prevent evil from using the pages' power. They've discovered that even fragments of these pages have the potential to corrupt anyone who tries to read them, and there appear to be an infinite number of fragments scattered across the worlds. The Gatekeepers have been focusing on recovering larger Codex Pages before they can be used, and adventurers have frequently been called in to help. Despite a huge amount of effort and sacrifice, the recovery of the Codex of the Infinite Planes has proven daunting, with far more pages unrecovered as found.

The Feywild and the Mysterious Stranger[edit]

The Gatekeepers guarded the Codex pages they had collected with complex wards. Yet, despite their elaborate precautions, the Codex pages were stolen. Adventurers were sent to the Feywild on a mission of recovery. They discovered that the culprit was an Archfey named Hyrsam, who committed the theft at the behest of a Mysterious Stranger looking to obtain Codex Pages for his own unknown reason. After an extensive battle and discussion, the pages were eventually returned to the Gatekeepers, and the Mysterious Stranger swore revenge.

Dread Sea Scrolls[edit]

The novice Gatekeeper Foxpaw is experimenting with methods to destroy Codex Pages, and he recently enlisted the help of adventurers to bring him a magical artifact known as the Conch of Secrets in order to further his work. However, the recovery of the Conch caused the Isle of Dread to appear off the coast of Stormreach, and pirates from the island landed and attempted to steal both the Conch and Foxpaw. The battle was fierce, the pirates were rebuffed, and the Island disappeared.

Until now...

Gallery[edit]

  • Tabaxi race and dinosaurs, native to the island

  • Cosmetic gear and mount, bundled for Ultimate and Collector's edition

  • Northern gate of Village of Tanaroa

  • Inside Taboo Island temple, seen in-game as Fall of the Forbidden Temple

  • Tyrannosaur and Celiophysis

  • Kopru

  • Vecna 3D rendering

PnP gallery[edit]

  • 1981 original printing, included with 1981 Moldvay D&D Expert set.

  • 1983 revised printing, included with 1983 Mentzer D&D Expert set.

  • Dungeon magazine #114 features updated-for-3E version of the module and a poster map for the isle.

  • 2018 reissue, Goodman Games Original Adventures Reincarnated series #2

The Isle of Dread - DDO wiki (2024)

FAQs

Where is the Isle of Dread DDO? ›

The Isle of Dread is DDO's expansion content released in 2022, based on a classic 1981-1983 D&D expert set adventure module. The original module is set in the southern island of the world of Mystara; in DDO's cosmology, the island suddenly appeared near the coast of Stormreach.

How to get to Isle of Dread WoW Classic? ›

The entrance to the island is found at (33, 77) (not the cave). Lakmaeran's Carcass will only drop from Lord Lakmaeran, which can be killed solo with ease at level 80. Chimaerok Tenderloins drop from Lord Lakmaeran, Chimaeroks, Chimaerok Devourers, and Arcane Chimaeroks.

What is the Isle of Dread lore? ›

The Isle of Dread is an island which has been described as being located in several places, including Mystara, Greyhawk, and the Elemental Plane of Water. The Isle is populated by humans known as the Olman, but also by other races, such as the kopru.

What happened to mystara? ›

Their work was gathered and compiled, blended, and combined to form a fantasy world, Mystara. Although it has officially been dropped from production by its creators, many fans continue to develop and evolve this fantasy setting jointly, continuing its original theme of group development.

How big is the Isle of Dread? ›

The Isle of Dread in the original module is about 350-miles from tip to tip. That vast scale sounds exciting in terms of exploration and adventure, but making a videogame island that size would take many, many years.

What level is Feywild DDO? ›

If you have Secrets of Saltmarch or Feywild packs, they would be good for your next place to adventure. Saltmarch start at level 3 and Feywild at 5.

What island do you start on DDO? ›

Korthos Island is the area where new players start their journey in Dungeons and Dragons Online. You arrive to the island after completing the short walk through adventure after first logging in. There are a number of quests for you to complete in Korthos Village and out in Korthos Island.

How do you get Vestiges of Dread? ›

Open chests and complete Patrols on the Derelict Leviathan: Explore the ship to find numerous chests and short patrol missions that will reward players with Vestiges of Dread.

How do you get to the middle of the Isle of Dread? ›

The entrance to the middle is under the word dread on the map but be warned, what lies inside are lvl 60&61 elite dragons. There is also an entrance to the southeast.

How do you spawn shadowy figures? ›

The shadowy figure (phase 2 SOD) has a chance to spawn from any kill you make after finding the - not just demons in Desolace like some guides say. For example: it dropped off of a Bloodtusk Troll (L33) north of Grom'Gol for me and a guildie had one spawn from a player kill during the STV Bloodmoon event.

What are the villages in the Isle of Dread? ›

The native Yexacans live in the southeast of the island, protected from the dangers further inland by a great wall. Their villages comprise of Tanaroa, Mora, Panitube, Usi, Kirikuka, Dawa and Burowao, though there is another village, Mantru, located on the isle's central plateau.

What does Dread Helm do? ›

Powers. The dread helm caused its wearer's eyes to glow red, and in some cases shrouded their visage in darkness. This power only worked while the user wore it.

What is the demiplane of dread? ›

It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers.

What level should you be for Isle of armor? ›

You can first access Wedgehurst station from the moment you first set foot into the Wild Area - so that's within the first hour or two of the game when your Pokemon are barely over Level 10. All you have to do is backtrack to Wedgehurst and speak to the train station NPC to use your Isle of Armor DLC ticket.

What level can you go to Isle of armor? ›

Level Scaling

As previously mentioned, you can access the Isle of Armor at any point in the game after you've reached the Wild Area Station, so you don't need to have all eight Gym Badges or be Pokemon League Champion to travel there.

What is the max level in Isle of armor? ›

The Isle of armors scale the same as the current Wild Area. Before you become champion, the levels of the Pokémon depend on the area, with the areas further away from the Dojo having higher-level Pokémon. After you become champion, everything becomes lv. 60.

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