Build point - DDO wiki (2024)

Point Buy Costs
Ability
Score
Additional
Point
Cost
Total
Point
Cost
8(starting
value*)
0
9+11
10+12
11+13
12+14
13+15
14+16
15+28
16+210
17+313
18+316
* Racial modifiers are added/subtracted after the point-buying step.

DDO character generation uses the standard point buy rules from pen-and-paper D&D, allowing you to choose (within limits) the 6 starting abilities of your character. Standard characters have 28 points to allocate, but it's possible to start with 32-point characters, or higher.

When building a starting character (i.e. before play begins), each ability score starts at 8 and can't be lowered. Starting ability scores can't be increased above 18. Increasing an ability score cost a certain number of points. It is not a simple one-for-one cost; the cost increases as the ability score gets higher. The chart (right) shows each ability score, the additional cost to increase from the immediately previous value, and the total cost to obtain that score (from the starting value of "8").

You can also think about it like this:

  • 1st to 6th ability increases (9-14) cost 1 point per increase.
  • 7th to 8th ability increases (15 & 16) cost 2 points per increase.
  • 9th to 10th ability increases (17 & 18) cost 3 points per increase.

Contents

  • 1 Ability modifiers
  • 2 Level progression and ability increase
  • 3 Tips
  • 4 32-point build
  • 5 34- and 36-point builds

Ability modifiers[edit]

Ability modifiers are generally more important than raw ability scores. The key thing to remember about abilities is that for almost all purposes, even numbers are more important than odd ones. That's because ability scores mainly take effect through ability modifiers. Ability mods start at -2 for a 6 score, and increase by +1 for every 2 points above 6. A fighter who takes a 16 strength instead of 15 will notice more hits and more damage, but going from 16 to 17 will have absolutely no combat effect. However, it's quite easy to find or create items that improve stats - often every little bit helps.

The biggest ways that odd-numbered abilities are directly useful are in spellcasting and as prerequisites for feats. Casting classes need an ability score of at least 10 + X to cast one of their level X spells. As for feats, several have odd prerequisites. For example, dodge, Two Weapon Fighting, and Improved Two Weapon Fighting require a dexterity of 13, 15, and 17, respectively, although you can use various ability tomes to meet these requirements. One other case where odd abilities matter immediately is Strength, which improves all characters' carrying capacity for every point.

But in general, only raise an ability score to an odd number if you know that you have a specific reason to do so. Aim to have all abilities land on even numbers when your character is maxed-out, unless you were exactly meeting an early Feat prerequisites.

Level progression and ability increase[edit]

Character creation isn't the only time to raise ability scores. They also come at levels 4, 8, 12, 16, 20, 24, and 28 and from racial/class enhancements as well. And there are wearable magic items which boost a stat anywhere from +1 to +14 and ability tomes that give single-stat bonuses of +1 to +7 (though +3 tomes are rare, +4s are almost unheard-of, and +5 are as likely as winning the lottery). All these additional ways of increasing abilities treat all scores equally - it is only during creation where going from 16->17 is more costly than from 8->9. Therefore, consider staying away from extremely high attributes at creation and using other means to get abilities above 16.

Example: a fighter who starts with an 18 strength can increase it to 20 at level 8 (before enhancements), for +5 to attacks and damage. But if he had started with 16, then at 8th level he'd have 18 and +4 attack/damage, which is almost as good and costs 6 fewer build points at creation, which, for example, could be spent instead to bring wisdom from 8 to 14 for a +3 to will saves.

Important! When a Feat requires a minimum ability score, only your base score (from character creation and level progression) and ability tomes count. That is, you only get to count your score at creation (including racial adjustments) plus tomes and level-up bonuses. Specifically, ability boosts from Enhancements and Items do not count to meet Feat requirements! Make sure you take this into account and either raise the ability high enough during creation or get it high enough that you can raise it the rest of the way with methods that actually help meet the minimum.

Finally, be aware that items which give a +1 to an ability are pretty common and easily found by level 2, and that you will be limited to +3 or +5 items at some levels. Even if you are using some stats as "point dumps", it might help to leave them at 9 instead of 8, to take advantage of those fairly cheap items. On the other hand, at high levels you can occasionally find items giving +6 to a stat, making that one odd-numbered point no longer useful. Therefore, it is difficult to guess the optimal value at build time, since you cannot always know what kinds of items and enhancements will become available in future updates.

Tips[edit]

  • Pure spellcasters* usually put all possible points into their main casting ability, i.e. start with an 18 before racial modifiers. Main spell casting ability score affects the chance that spells land on your foes (difficulty class, or "DC") - and you really want them to land.
    * Clerics, Druids, Favored Soul, Sorcerers, Wizards, & Warlocks. Semi-spell casters (Bards, Rangers, Paladins, Artificers, etc.) do not always follow this general rule, depending on the specific build.
  • For other classes, starting with an 18 in the main ability score (e.g. Strength for Fighters, Dexterity for Rogues, etc.) is not so straightforward - especially for builds with lower point buy. There are significant diminishing returns to consider. Spending 6 build points to increase a starting "16" to "18" might be only a marginal benefit, especially if it noticeably gimps other aspects of your character.
  • Constitution is a particularly important ability score that affects your hit point total, and players should always put at least 6 points into Con unless they are 100% sure that they know what they're doing - and "new" players generally do not. Extremely well geared characters can achieve very impressive HP totals even if they start with less - but they seldom do, and dying early and often is rarely fun for anyone concerned.

32-point build[edit]

You can unlock 32-point builds1, known as "Champion status", a number of ways:

  • by earning 1750 Total Favor (which earns it for all future builds on that account on that server only)
  • by purchasing it via the DDO Store (for 1,495 DDO Points, which provides it account-wide, all servers, all future builds)
  • by performing a (non-lesser) Reincarnation on the character (which earns it for that character only - and, since that character is now 2nd life, immediately advances to 34 points - see next section)

What does 4 extra points mean? It means you can start with (somewhat) higher stats. For example, it means you could increase a stat of 14 (from a 28-point build) to 16, or increase an 8 to a 12, both of which are "4 build points" more expensive. This is particularly helpful for any builds that rely on multiple ability scores affecting what they do, or for builds that are sacrificing a stat they'd rather not lose.


For example, if you have a Human Paladin with 28 points, you might* start with...

  • 28 pts: Str 16, Dex 10, Con 14, Int 10, Wis 12, Cha 12

...but with 32 points, you could* increase that to one of...

  • 32 pts: Str 16, Dex 10, Con 16, Int 10, Wis 12, Cha 12 (4 pts into Con)
  • 32 pts: Str 16, Dex 10, Con 14, Int 12, Wis 12, Cha 14 (2 pts into each of Int & Cha)
  • 32 pts: Str 16, Dex 10, Con 14, Int 12, Wis 13, Cha 13 (2 pts into Int, 1 pt into each of Wis & Cha)2
  • 32 pts: Str 17, Dex 10, Con 14, Int 10, Wis 13, Cha 12 (3 pts into Str, 1 pt into Wis)2
* For example only, not necessarily recommended

...or any other mix that adds up to "32 build points".

Notes:

  • 1) Drow characters do not use the standard 28/32/34/36 build point progression that all other races use; instead, they always start with 28, and once reincarnated improve to 30 and then a final maximum of 32.
  • 2) Starting with "odd numbered" values (i.e. 7, 9, 11, 13, 15, 17, or 19) ~can~ be desirable, depending on the exact build and plan for the character. DDO is not DnD, and it's quite common to find/create stat-boost items. See building guides or the DDO Forums for specific ideas and examples.

34- and 36-point builds[edit]

After achieving Level 20, it's possible to reincarnate as a new character starting with 34 or even 36 build points. See Reincarnation for full information.

Build point - DDO wiki (2024)

FAQs

How much is the 32 point build in DDO? ›

You can unlock 32-point builds1, known as "Champion status", a number of ways: by earning 1750 Total Favor (which earns it for all future builds on that account on that server only) by purchasing it via the DDO Store (for 1,495 DDO Points, which provides it account-wide, all servers, all future builds)

How do you get a 36 point build in DDO? ›

So 32 point builds can be bought in store or earned by favour. 34 and 36 point builds come via TRs. FVS is also bought in store or earned by favour. Neither are auto-granted by VIP, though I suppose you could use your 500 DDO points per month from VIP towards those store purchases.

How do you unlock the 32 point build in DDO? ›

You can unlock the 32-point build by achieving 1750 favor, or purchasing it in the DDO store. 34- and 36-point builds can only be unlocked via True Reincarnating. Adventurer character on non-VIP account (Premium/Free to Play) can only open quests on Casual, Normal to begin with.

How to get DDO points for free? ›

There are two methods available for gaining DDO Points as a Free To Play account holder:
  1. Earning Favor within the game.
  2. Purchasing DDO Points using real money in-game. Note: Purchasing any amount of DDO Points immediately upgrades your account to a Premium Account.
Feb 29, 2024

What is the easiest mount in DDO? ›

The Reaper's Steed from the Night Revels is probably the easiest mount for a free-to-play account to obtain, although it is of course only available around late October and early November. It is however fairly likely that similar mounts will later be released for the Snowpeaks Festival and Anniversary Party events.

What is the gold limit in DDO f2p? ›

Gold Storage: Limited to 1,250 pp at level 1, doubling each level until it reaches the technical limit of about 4.3 million pp. DDO Store items: Unbound store items cannot be traded or mailed. They can however be placed in guild chests. Guilds: Must purchase a Guild Charter to create a guild; can join guilds free.

What is the fastest way to get DDO points? ›

By far, "Favor" is the easiest way to earn DDO Points for free. It's automatic, but there are some strategies to maximizing it. Play the Game: For every (full) 100 Favor that any of your characters earns, on any server, you earn 25 DDO Points - it's that simple.

What difficulty is legendary in DDO? ›

Quests that are CR 30 (or higher) on Normal difficulty are considered "Legendary". Monsters in legendary dungeons gain potent defenses: Legendary Ward. Some item effects, such as Mortal Fear, work differently in this quest setting. Old Raid Timer Bypass Hourglass does not work on legendary raids.

What are the benefits of reincarnation in DDO? ›

Iconic Heroes have the option to undergo an Iconic True Reincarnation, described below. The benefits of a Heroic True Reincarnation include: +2 build points (up to 36 point builds.) Class-based passive Heroic Past Life feats (which stack up to three times.)

How do I open a DDO store in game? ›

The DDO Store is accessed in-game by pressing Control+S or by clicking on the Store item in the main game menu. If you are in the Character Selection screen you can access Account-wide Store items by selecting “Buy Account Upgrades” in the lower right corner of the screen.

How much fortification do you need DDO? ›

In DDO, most players strive for roughly +10% fortification per level, with the most durable characters achieving +300% at level 30.

What is the minimum level in DDO quests? ›

Character Minimum Level By Quest Level
Quest LevelCharacter Min LevelNotes
1814Heroic: any difficulty for quests of this base level
1915Heroic: any difficulty for quests of this base level
2016Heroic: any difficulty for quests of this base level
2120Epic: quests of this effective level
30 more rows
Dec 16, 2023

How much of DDO is free? ›

DDO is free to play as long as you want without subscription and—most importantly—without your credit card digits. Just log in and start battling your way to elite status without so much as reaching for your wallet.

What level is Feywild DDO? ›

If you have Secrets of Saltmarch or Feywild packs, they would be good for your next place to adventure. Saltmarch start at level 3 and Feywild at 5.

What is the penalty for quest XP in DDO? ›

4 levels below the highest-level character in the party, you receive a -50% penalty. 5 levels below, you receive a -75% penalty. 6 levels below, you receive a -87% penalty. 7 or more levels below, you receive no XP regardless of bonuses.

How many enhancement points do you get in DDO? ›

Each level, a character gains an AP at ranks 1, 2, 3 and 4, for a total of four action points per heroic level. At the heroic level cap (20), there are no ranks, so the character instantly gains the last 4 AP, for a final total of 80 AP.

What is the max wisdom DDO? ›

The theoretical Situational maximum for Wisdom for a caster is 138/129 (Situational/Sustainable) in Shiradi Champion using a Deep Gnome Cleric(or Druid or FvS) 18/ Monk 2.

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