Bubble Shooter Soccer 2

Bubble Shooter Soccer 2

Bubble Shooter Soccer 2 is a long-awaited second sequel to the legendary Bubble Shooter Soccer game. This unique bubble shooter game takes the players into a soccer stadium to enjoy the passion of soccer together with their favourite Bubble Shooter gameplay. The stadium is full, the lights are on, the pressure is on! What is the highest score you can achieve? Master your your technique and become a champion!

Explore the Gameplay of Bubble Shooter Soccer 2

Use the mouse or your finger to aim and shoot balls onto the pitch. Pop two or more balls by hitting them with a ball of the same color. The more balls you pop, the more points you get. Failing to pop any balls will earn you a foul. After several fouls, a new line of balls will be added to the pitch as a penalty. Score as many points as possible and and become a champion!

Is this game accessible on mobile devices?

Yes, Bubble Shooter Soccer 2 will work on mobile operating systems.

Is this game gender-specific or inclusive?

The game is aimed at the Male demographic.

Which game engine was used to build this game?

The Javascript development environment was utilized for creating this game.

Which type of game is this considered?

This game is a Bubble Shooter type in terms of gameplay.

Who handled the design and coding for this game?

The studio responsible for this game is SOFTGAMES – Mobile Entertainment Services GmbH.

Does the game show any blood or injuries?

Yes, blood is visible in Bubble Shooter Soccer 2’s content.

Is there anything in the game that could be considered cruel?

Yes, violent or cruel scenes appear in Bubble Shooter Soccer 2.

What descriptive labels are used for this game?

Main labels associated with this game include arcade, ball, bubble, singleplayer.

Who is the target audience for this game based on age?

This game will be most enjoyable for players in the Adults, Seniors age group.

Is the game designed with kids in mind?

No, Bubble Shooter Soccer 2 is not fit for kids to enjoy.
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